[MONDAY TALKS] Dynamics, actors and prospects of the video games industry
Date: 08 Nov 2021, 7:30pm - 8:30pm (GMT+08:00) Kuala Lumpur
Video games are primarily conceived as recreational, as their name indicates it. The last decades have shown that they actually have a greater impact in various sectors, and are more and more present in our daily lives. What is the current situation of the video game industry in Malaysia? What is the path to follow to become a successful video game conceptor? What is the foreseen future of video games, and what roles do they play in our increasingly digitalized societies?Let’s zoom into the video game industry in order to understand its internal dynamics with Alexander Tan, co-founder of Petaling Jaya-based Hidden Chest Studio, Jeff Sandhu, head of 42KL, the Malaysian branch of an innovative coding school founded in Paris in 2013, and Mohan Low, head of digital creative content at MDEC as moderator.
Currently spearheading 42 Kuala Lumpur, the first 42 campus in Southeast Asia. 42 is an innovative & creative thinking education platform that is present in over 30 different cities around the world. He has over 15 years of experiences in the media, production, and creative field, having held various positions championing an entrepreneurship mindset. He is the first Malaysian representative for the Asia-Europe Foundation (ASEF) 2015 Young Leaders Summit in Luxembourg where he helped build a foundation for entrepreneurship and education among the two continents.
Jeff Sandhu is also the recipient of the U.S Department of State IVLP 2019 Programme on leadership and journalism.
Co-founder and Project Manager of Hidden Chest Studios. Hidden Chest Studios are bunch of passionate hard working developers based in Malaysia making a Survival-Based Story Tycoon game called Midwest 90: Rapid City.
Mohan Low Han Sen, Head of Digital Creative Content, MDEC
With a background in leadership , business and tech, Mohan has been a founding member of game development, publishing and consulting start-ups. Since 2003 Mohan has held leadership, commercial and developmental roles launching over 30 games in his career. HIs passion has also led him to mentor over a 100 game projects , launch gaming culture events , and currently works with the government and industry towards building Malaysia into a regional digital content hub.
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